Wow How to Do a Dungeon Again
Tazavesh, the Veiled Market place is the latest "megadungeon" added to Globe of Warcraft: Shadowlands. The dungeon contains more bosses than whatever other dungeon in Shadowlands and is hands the largest and longest dungeon the expansion has seen to date. Its expansive size rivals past dungeons such as Operation: Mechagon from Boxing for Azeroth and Return to Karazhan from Legion.
Tazavesh presents players with 8 unique dominate fights, all of which are lined with new challenges, mechanics, and in some cases, puzzles. The size of the dungeon makes clearing Tazavesh a flake of a time investment. Players tin expect to spend at least 90 minutes inside the instance, even when firing on all cylinders and taking downwards bosses at breakneck speeds.
The dungeon doesn't have a Mythic+ variant at this time, but players tin expect to run into one added in a later patch. Withal, fifty-fifty without the extra challenges of Mythic+, Tazavesh will be a formidable task for all WoW players. Here's everything yous need to know about World of Warcraft's latest dungeon, Tazavesh, the Veiled Market.
Getting to Tazavesh
Unlike all other Shadowlands dungeons, Tazavesh requires a brief questline to exist completed before entering the instance is allowed. If anything, the sequence is quite similar to attunement processes from WoW Classic just far less strenuous and complex. Attunement to Tazavesh can exist completed in every bit little as 10 minutes.

To start the attunement process for Tazavesh, head to Oribos and speak with Host Ta'rela. The innkeeper will offer a quest chosen "The Al'ley Cat of Oribos," which will kicking off a quest concatenation that y'all'll need to complete to attain the dungeon. The quest chain itself is relatively quick and is contained entirely inside Oribos. After finishing information technology, y'all'll have a boat ride that will lead you direct from the city to Tazavesh.
Bosses of Tazavesh
Zo'Phex
Zo'Phex, the start boss of Tazavesh, is a relatively hard opening encounter, because the major mechanic of the fight involves a huge shield that makes the boss undamageable from the forepart. DPS players will have to circle around Zo'Phex, landing cheap shots on the boss from the back throughout the grade of the fight. Plus, Zo'Pex will occasionally throw players' weapons across the room, forcing them to physically retrieve them before they tin can assault over again.
The Chiliad Menagerie
A 3-phased fight, the Yard Menagerie introduces different mini-bosses to the arena in quick succession. The fight itself is very straightforward and requires players to dodge large, harmful AoE abilities while dealing enough damage to the electric current boss before the next boss spawns. If more than than one boss is agile at any time, players might find themselves getting overwhelmed.
Mailroom Commotion

Mailroom Mayhem volition force players to stay on their toes since it's an incredibly healing-intensive fight. Betwixt soaking abilities similar Fan Mail and Money Order, healers volition have to do everything to go along their teammates alive throughout the encounter. The most important mechanic to keep rail of, though, is Unstable Appurtenances, which spawns a parcel at a random location in the room. Players must click on the package and throw it into the designated postal service chute or else your entire group will take plenty damage to crusade a wipe.
Myza'south Haven
Myza's Oasis is perhaps the easiest come across that Tazavesh has to offer. Simply stand up on the stage to collect notes effectually the room. Hit 10 notes activates a set of guards to come and attack y'all. And one time 2 waves of guards are dispatched, a large dominate named Zo'gron will appear. Equally long as you stay spread out and avoid continuing directly in front of Zo'gron, yous'll breeze through the run across.

Then'azmi
The main thing you should be keeping a close center on during the So'azmi fight is an ability chosen Shuri, the expanding circle that makes its way to the perimeters of the room. You lot tin't outrun the power, so you'll need to use the several teleporters placed throughout the room to evade the ability. Brand certain you pass through a teleporter with the respective shape to make it by the expanding circle and fill whatever reanimation yous're spending not running through teleporters damaging the boss.
Hylbrande
During the initial phase of the Hyllbrande see, players volition need to make sure that they're taking care of the Vault Purifiers that the boss spawns periodically. Dealing damage to them, as well every bit the boss, will somewhen bring about an pause phase that's a bit tougher to deal with. During this phase, one role player should click the center console at the forepart-end of the room to reveal a set of runes and their respective location in the area. Other players should then refer to the information displayed on that console to evangelize the runes to their required location—all while taking ticking damage. If y'all manage to survive this phase (or deal enough damage to the dominate earlier it even occurs), you'll be able to make information technology past the meet.
Timecap'north Hooktail
The second to last dominate of Tazavesh continues the dimension-traveling theme of the dungeon's concluding section, with players contesting Timecap'n Hooktail on the shores of Boralus. Timecap'n Hooktail is a tank-intensive fight. There will exist a ton of motility and kiting that the tank will have to go on runway of. As long every bit your group's tank makes certain that they're kiting the dominate in front of the adds to have them out with the boss' jiff set on, in addition to keeping the boss out of the fire on the ground, DPS players will have an like shooting fish in a barrel fourth dimension landing hits on the dominate.
Then'leah

The final encounter of Tazavesh is quite hard only tin easily be broken down into several sections. First, make sure the assassins that So'leah summons are taken down as quickly as possible and are consistently stunned and interrupted. If left unattended, they'll wipe your group without question. Next, make certain you lot're spacing plenty time betwixt your group's different hits on the Collapsing Star that So'leah summons. As long as your group members don't have the star's debuff practical to them, you can become alee and deplete more than free energy from the star safely.
At 50 percent health, So'leah will proceeds new abilities, such every bit the all-important Hyperlight Jolt. When So'leah casts Hyperlight Jolt, brand sure that the arrow flashing on the ground is pointed through i of the floating spheres. You don't want to be standing directly in 1 of the circles underneath a floating sphere considering you risk more damaging casts of Hyperlight Jolt. If you survive plenty casts of Hyperlight Jolt, you'll have enough fourth dimension to have down And so'leah and successfully articulate Tazavesh.
Tazavesh Loot
All items that drop in the standard Mythic-level version of Tazavesh drop at an particular level of 226. That's relatively high for Patch 9.1 and peculiarly high for players who might accept taken a break from the game and are looking to gear their characters up once again during the new patch. For reference, that's the same detail level of gear that players would receive for completing a level eight Mythic+ keystone. If you lot activate hard mode for Tazavesh before starting the dungeon, all rewards inside the example increase to item level 233.
Source: https://dotesports.com/wow/news/how-to-complete-the-tazavesh-dungeon-in-world-of-warcraft-shadowlands
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